Monday, 20 November 2017

Scratch Level 2 - Racing Game

https://scratch.mit.edu/projects/187033542/
 1. A problem I had with programming the game is the 2nd player. I found out it needed a different variable for its speed or only the 1st car would move. In addition, it turned weird at first. I wouldn't turn on  a dime and kept teleporting whenever I tried to turn it. I found out it was because the picture wasn't centred in the costume menu.

2. I changed the tutorial by making a second player to race against. In the tutorial, you had no one to race against except your old time. Now, you have competition so you want to to better. I also made the track different because I thought a circle was boring.

Tuesday, 14 November 2017

Wednesday, 8 November 2017

Kodu Pac-Man

My version of Pac-Man is quite close to the original. The main objective is still the same, to collect all the apples. The "ghosts" hunt you down and if they catch you, game over. However, there are also some differences. For example, the camera angle. In the original Pac-Man, the camera angle is fixed. However, in my version, the camera follows the player. Another thing that is different is the power ups. In my version, there are no longer power ups. Instead, they stun you. I also added a few more ghosts. I changed the camera angle so you feel more in control instead of someone controlling a character. In addition, it makes you feel closer to the action A game that has done this is SMITE. It is a MOBA game in third person instead of the top down view. It almost makes it feel more like a RPG game instead. One of the difficulties I had at first was the map. The floor disappeared and I had to restart. Another difficulty was programming the Kodu/ghosts. They had a hard time detecting and reaching the player. To fix this, I added a Kodu/ghost that spawns near the player. another difficulty I had was small lanes.When I was making the map,I accidentally made the lanes to small. To fix this, I just made the characters smaller to fit the small lanes. I originally wanted the game to be in 1st person. That way, it would have a similar feel to Wolfenstein 3d. I would have high walls and be in first person. However, my beta testers told me they didn't like it because it was hard to maneuver. They also told me they the character kept crashing into the wall. To fix this, I made the player go slower. To improve my game, I would add more levels, and add more power ups/downs. In addition, I would make the Kodu/ghost harder to get away from.






Final Project

20 marks for menus 10 marks for sprites 5 marks for movement 5 marks for other graphics I combined a lot of tutorials and added som...