Monday, 28 May 2018

Final Project Journal

May 28 - made the title screen: added campaign, 2 player, training and quit
                                  -used https://www.youtube.com/watch?v=L0NJHQ27qHo
                                  - had trouble moving the menu



May 30 - added sprites of the stick-man with a few different weapons
                plan to add a more few weapons and movement sprite next class
                plan to use https://www.youtube.com/watch?v=yWhqLR20RXU




June 1 - Added more sprites
             

June 5 - began putting character in game

June 7: added player movement using https://www.youtube.com/watch?v=izNXbMdu348&t=321s

June 11: character wouldn't move, trying to make it move
               currently unsuccessful, tried to use https://www.youtube.com/watch?v=IysShLIaosk


June 13: Fixed player movement by making it more simple

June 19: finished(ish) choosing weapons

Thursday, 24 May 2018

Final Project Proposal

2d Fighting Game


Using Gamemaker

Campaign mode and PVP mode

Campaign mode:
choose a load out from different weapons
(ex. sword, guns, etc.)

try to beat 5 levels (or something like that)


PVP mode:

both people pick load out and try to kill each other


Timeline:
 May 28: Title Screen
     - choose campaign or pvp
     - move to character customize screen

May 30, June 1, June 5: character and weapon sprite sprites in photo shop(pixel art) and different frames when moving

June 7: make map(s) and levels

June 11: end screen

June 13: add character(s) to game

June 15: finalize, polish up. Maybe more effects? more animations? larger variety of maps?





Monday, 14 May 2018

"GameMaker - Asteroids - Part C"

https://drive.google.com/open?id=1IwDKG7JAa9iYLTHWthJOjWKcPEq3pPCd

I didn't really have any problems in this part. The biggest challenge was making sure everything was spelled correctly. Whenever my game had a fatal error, it was because there was a spelling mistake. I made it easy to find the mistake by running the game after writing a  bit of code.

I made the game more unique by changing the shooting. The bullets can wrap the screen. However, you can only shoot 6 at a time. After you shoot 6 bullets you are defenceless. Another thing that is different is the controls. I also added turbo speed.


W - Accelerate
A  - Turn Left
S -  Accelerate Backwards
D - Turn Right

J - Shoot
L - Turbo Speed

Wednesday, 2 May 2018

Gamemaker - Asteroids - Part B

A problem I had was the little asteroids disappearing. I fixed this problem by making them wrap in a step event.

https://drive.google.com/open?id=1Dw5GPg1ziCJTcm1G43xVeqBo7jCvrcSK

Final Project

20 marks for menus 10 marks for sprites 5 marks for movement 5 marks for other graphics I combined a lot of tutorials and added som...