May 28 - made the title screen: added campaign, 2 player, training and quit
-used https://www.youtube.com/watch?v=L0NJHQ27qHo
- had trouble moving the menu
May 30 - added sprites of the stick-man with a few different weapons
plan to add a more few weapons and movement sprite next class
plan to use https://www.youtube.com/watch?v=yWhqLR20RXU
June 1 - Added more sprites
June 5 - began putting character in game
June 7: added player movement using https://www.youtube.com/watch?v=izNXbMdu348&t=321s
June 11: character wouldn't move, trying to make it move
currently unsuccessful, tried to use https://www.youtube.com/watch?v=IysShLIaosk
June 13: Fixed player movement by making it more simple
June 19: finished(ish) choosing weapons
Monday, 28 May 2018
Thursday, 24 May 2018
Final Project Proposal
2d Fighting Game
Using Gamemaker
Campaign mode and PVP mode
Campaign mode:
choose a load out from different weapons
(ex. sword, guns, etc.)
try to beat 5 levels (or something like that)
PVP mode:
both people pick load out and try to kill each other
Timeline:
May 28: Title Screen
- choose campaign or pvp
- move to character customize screen
May 30, June 1, June 5: character and weapon sprite sprites in photo shop(pixel art) and different frames when moving
June 7: make map(s) and levels
June 11: end screen
June 13: add character(s) to game
June 15: finalize, polish up. Maybe more effects? more animations? larger variety of maps?
Using Gamemaker
Campaign mode and PVP mode
Campaign mode:
choose a load out from different weapons
(ex. sword, guns, etc.)
try to beat 5 levels (or something like that)
PVP mode:
both people pick load out and try to kill each other
Timeline:
May 28: Title Screen
- choose campaign or pvp
- move to character customize screen
May 30, June 1, June 5: character and weapon sprite sprites in photo shop(pixel art) and different frames when moving
June 7: make map(s) and levels
June 11: end screen
June 13: add character(s) to game
June 15: finalize, polish up. Maybe more effects? more animations? larger variety of maps?
Monday, 14 May 2018
"GameMaker - Asteroids - Part C"
https://drive.google.com/open?id=1IwDKG7JAa9iYLTHWthJOjWKcPEq3pPCd
I didn't really have any problems in this part. The biggest challenge was making sure everything was spelled correctly. Whenever my game had a fatal error, it was because there was a spelling mistake. I made it easy to find the mistake by running the game after writing a bit of code.
I made the game more unique by changing the shooting. The bullets can wrap the screen. However, you can only shoot 6 at a time. After you shoot 6 bullets you are defenceless. Another thing that is different is the controls. I also added turbo speed.
W - Accelerate
A - Turn Left
S - Accelerate Backwards
D - Turn Right
J - Shoot
L - Turbo Speed
I didn't really have any problems in this part. The biggest challenge was making sure everything was spelled correctly. Whenever my game had a fatal error, it was because there was a spelling mistake. I made it easy to find the mistake by running the game after writing a bit of code.
I made the game more unique by changing the shooting. The bullets can wrap the screen. However, you can only shoot 6 at a time. After you shoot 6 bullets you are defenceless. Another thing that is different is the controls. I also added turbo speed.
W - Accelerate
A - Turn Left
S - Accelerate Backwards
D - Turn Right
J - Shoot
L - Turbo Speed
Wednesday, 2 May 2018
Gamemaker - Asteroids - Part B
A problem I had was the little asteroids disappearing. I fixed this problem by making them wrap in a step event.
https://drive.google.com/open?id=1Dw5GPg1ziCJTcm1G43xVeqBo7jCvrcSK
https://drive.google.com/open?id=1Dw5GPg1ziCJTcm1G43xVeqBo7jCvrcSK
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Final Project
20 marks for menus 10 marks for sprites 5 marks for movement 5 marks for other graphics I combined a lot of tutorials and added som...
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A problem I had was the little asteroids disappearing. I fixed this problem by making them wrap in a step event. https://drive.google.com/...